Blood (Hemokinesis)

(Source: Kyoukai no Kanata and https://imgur.com/gallery/KzUTHM2) Hemokinesis is the use of blood. Blood controllers achieve victory through bodily manipulation, using the crimson fluid to their advantage.

Sometimes referred to in slang as totmers. (Time-of-the-month-ers.)

Common Strengths

 * Blood controllers can bend blood to extraordinary extents and uses, being able to solidify it to create weapons, shields, armor and other items.
 * Blood users use the blood in their own bodies very efficiently, giving many powerful regeneration.
 * Blood controllers are arguably the single best fighters in long-term fights - The longer a fight, the more blood spilled by both, the more material a blood controller has to wield.
 * Blood controllers in terms of stats are excellent all-rounders - They are innately tanky due to their health and ability to keep blood in their body, have standard amounts of damage, move the blood in their body as they run to make them faster than a normal human, and have considerable versatility in their blood constructs and bending.

Common Weaknesses

 * Most blood controllers cannot just produce more of their own resource like other kineses; it needs a source. Often this is their own body, which essentially cancels out their innate tankiness. Additionally, their speed is above a normal human, but that's still average among the other kineses, and the same goes for their utility - Strong ability to form things from blood as well as healing, but their usual lack of a way to harshly restrict opponents keeps their utility average. Jack of all trades, master of none... Better than a master of one?
 * Blood controllers will not gain more blood to use against enemies if attacks that do not cause bleeding are used. This includes some elemental attacks, such as fire and lightning.
 * Blood controllers are not as effective at the starts of battles due to a lack of disconnected blood to use. If they can be punished hard enough early in the fight, they won't be able to fight back in time. This is especially important if they're damaged too much to risk using even more of their blood offensively.
 * Not much use in evaporated blood. Be careful of enemies who can produce high temperatures in spilled blood to eliminate your ability to use it!

Sample Abilities

 * Get creative with offensive blood. Create weapons or armor out of it, shape it into spikes to impale people or simply cause the blood of enemies to force its way out of their bodies.
 * Healing oneself by infusing the life essence of blood into wounds.
 * Limited puppeting of others - Can't be done for long!
 * Using the blood within one's own body. Increasing circulation to allow faster reaction times and pushing the blood itself as you make physical strikes to swing harder and faster.
 * Whatever other unique abilities you want to give your character!