Kinesis

A Kinesis is a style of power used by a controller. They are approximately equal in power, but this power manifests in different ways. One of the first steps of creating your character is choosing your kinesis.

In here is a list of the kineses one can choose from! Choose wisely. Once your character has their kinesis, it cannot be changed. However, powers that overlap between their kinesis and another can be learned with the help of a controller of the other kinesis. See Overlaps for details. Powers that may not be on this list can in many cases be adapted under one of the below as some niche sub-power or specialty –– often exclusive or unique to the character.

IMPORTANT NOTE: The details, strengths and weaknesses given in these pages are GENERALIZATIONS. Not all controllers of a given kinesis will have the same strengths most do, and the same goes for weaknesses. Some will not have or will not use all the sample abilities listed, and most will have abilities other than the ones listed there.

These are generalizations, assumptions one can make about certain controllers when in doubt, and guidelines to go with if one has no clue. With that in mind, here's the list of kineses you can choose from! ALSO READ: Overlaps
 * Lightning (Electrokinesis)
 * Fire (Pyrokinesis)
 * Air (Aerokinesis)
 * Water (Hydrokinesis)
 * Earth (Geokinesis)
 * Light (Photokinesis)
 * Dark (Umbrakinesis)
 * Blood (Hemokinesis)
 * Poison (Toxikinesis)
 * Sand (Harenkinesis)
 * Ink (Melanokinesis)
 * Fabric (Fabrikinesis)
 * Paper (Papyrokinesis)
 * Network (Nanokinesis)
 * Grave (Necrokinesis)
 * Gravity (Gravikinesis)
 * Sound (Audiokinesis)
 * Bone (Osteokinesis)
 * Psionic (Psychokinesis)
 * Chocolate (Cocoakinesis)
 * Plant (Botanokinesis)
 * Edge (Aciukinesis)
 * Friction (Tribokinesis)
 * Time (Chronokinesis)
 * Oil (Eleokinesis)
 * Missile (Missilkinesis)

Some details on characters' tankiness, speed and average damage are outdated. To get a general idea of how kineses match up compared to each other, check out the page on RPG Stats!

Retired Kineses

 * Clay (Lutumkinesis) - Underpowered and too narrow in scope. To play someone who manipulates Clay, try Earth. To focus on Clay's gameplay niche, try Oil and build your summoned creatures out of Lego instead of clay.
 * Slime (Limukinesis) - Slime is now a species which can choose any kinesis, and no longer has its own unique kinesis. To play as a slime with the powers on that page, choose Slime as your species and choose Water or Blood as your kineses, controlling your body by manipulating the water/plasma (in the blood sense) within you.