Dark (Umbrakinesis)

(Source: Code: Breaker Manga.) Umbrakinesis is the use of darkness. Dark controllers achieve victory through numerous means - Teleporting through shadows, creating shadow clones, using elemental darkness as a weapon and unholy abilities.

Sometimes referred to in slang as Spooks.

Common Strengths

 * Darkness has average agility and speed, which is amplified by their ability to teleport through shadows.
 * Darkness can deal a strong amount of burst and a very strong amount of sustained damage. Do not underestimate the power of the Dark Side; their damage output is the second-highest.
 * Dark excels at psychological warfare. They'll try to inspire fear and surpirse in their enemies, causing them to make mistakes. In a matchup of Light versus darkness, the fight revolves primarily around the dark user trying to make the light controller emotional, and whether light can finish the battle before the darkness sets in with its better sustained fighting.
 * Dark controllers can be highly strategic, using the weaknesses of enemies to their advantage, whether physical, magical or psychological. Even when using their emotions to become stronger their strategy never fades, making them better with wielding their emotions than most others.

Common Weaknesses

 * Dark controllers rely on deception and mobility to avoid damage. They are innately fragile, and among the least tough kineses.
 * A dark controller's strategy usually doesn't fade with more emotion, but it does with frustration at failures. Enemies who can resist their psychological warfare, evade their attacks and so on will cause them to make some moves which are a bit too risky.
 * Dark controllers have next to no crowd control abilities, leaving dealing tons of damage as their only option. Their utility is below average, but not abysmal due to their powers in inspiring fear and their shadowy teleportation shenanigans. The ability to create a shadow clone (see below) doesn't hurt either.
 * Dark controllers can have very powerful abilities, but they often come at the cost of their own essence, damaging themselves heavily as a price.

Sample Abilities

 * Teleporting through shadows, including coming out of the shadow of your opponent themself. If *teleports behind u n cuts ur head off* is your style, consider the edginess of dark.
 * Creating Shadow Clones. Shadow Clones are somewhat weaker copies of yourself made of darkness; only a small number can be deployed at a time and the original user is slightly weaker while the clones are outside of them.
 * Using elemental darkness in various ways. Weapons, beams, weird magical effects - Get creative here.
 * Considering dabbling in unholy power from a generic dark source.
 * Whatever unique abilities you want to give your character!